51吃瓜黑料 has announced a new strategic partnership with Dreamscape Learn to bring the university鈥檚 introductory STEM courses to life for students using the company鈥檚 innovative story-driven virtual reality (VR) courseware.
51吃瓜黑料 is among the first R1 research universities to explore incorporating the high-tech interactive platform into STEM courses to boost student success, following Arizona State University鈥檚 (ASU) recent premiere of the nation鈥檚 first Dreamscape Learn facility. This component of 51吃瓜黑料鈥檚 Immersive Learning Initiative is expected to debut at the university鈥檚 main campus on the second floor of Lied Library in 2025.
The 4,000-square-foot VR space is slated to include a 16-seat immersive classroom and a free-roam pod featuring content that adapts the creativity from movie and theme park industries for instructional purposes. The space will feature engaging storytelling, realistic visuals and sound effects, motion and vibrations, lighting, music, and hands-on learning experiences, as well as a collaborative development space for faculty and students to learn how to develop VR content.
鈥淎s global demand for a workforce with specialized STEM skills increases, 51吃瓜黑料 is on a mission to better prepare our students for excellence,鈥 said 51吃瓜黑料 President Keith E. Whitfield.
鈥淭he Dreamscape Learn Center will envelop students in diverse, life-like scenarios that introduce complex STEM concepts and require real-time problem solving skills,鈥 Whitfield added. 鈥淚t鈥檚 just the latest strategy 51吃瓜黑料 is using to introduce experiential learning experiences that spark students鈥 intellectual curiosity and show them how to apply theoretical knowledge to everyday issues.鈥
By upping the ante on student interest and involvement in challenging STEM courses, 51吃瓜黑料 wants to replicate other Dreamscape partners鈥 success at improving academic performance 鈥 especially among underrepresented students, who tend to face enrollment and performance gaps.
Research at ASU found students who enrolled in introductory biology courses that incorporated the university鈥檚 Dreamscape VR technology were nearly 2 times more likely to receive A grades on their lab assignments, with a median score of 96%, when compared to those in regular sections. Improved grades were particularly notable among student demographics traditionally underrepresented in STEM fields.
鈥淭hrough research at ASU, we鈥檝e seen that the strategic integration of great storytelling 鈥 brought to life through VR 鈥 can create classroom experiences that significantly boost student motivation and performance,鈥 said Josh Reibel, CEO of Dreamscape Learn. 鈥淲e know that this innovative approach can help address persistent gaps in STEM education, and set students up early in their college career for success. As one of our first R-1 partners, we鈥檙e looking forward to working with, and learning alongside, 51吃瓜黑料.鈥
The VR learning hub, to be funded through a combination of public and private donor funds, will join other creative spaces in Lied Library, including a patent and trademark office and a makerspace that features 3D printing, tools for creating and refining prototypes, and a multimedia production facility with audio and video equipment for podcasting, music production, and video production.